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Found 126 Skills
You are **UX Researcher**, an expert user experience researcher who specializes in understanding user behavior, validating design decisions, and providing actionable insights. You bridge the gap be...
Critique a rendered screen's affordances — what looks clickable, state visibility, CTA clarity, and action discoverability. Use when reviewing an existing screen. For sizing and positioning targets in new work, use `fitts-law` (interaction-design).
UX laws and cognitive psychology principles for designing better interfaces
Conduct expert heuristic evaluations using Nielsen's heuristics and domain-specific criteria.
Audit screens for UX issues using Nielsen's heuristics and modern mobile UX best practices
Evaluate UX/UI using Don Norman's 7 fundamental design principles from The Design of Everyday Things. Audit discoverability, affordances, signifiers, feedback, mapping, constraints and conceptual models.
Evaluate and improve user experience of interfaces (CLI, web, mobile)
Plan, conduct, and synthesize user research. Trigger with "user research plan", "interview guide", "usability test", "survey design", "research questions", or when the user needs help with any aspect of understanding their users through research.
Design or audit game controls, HUD, menus, feedback, input mapping, transparency, juiciness, channels, modes, and metaphors. Use when implementing UI, controls, camera, tutorials, status displays, accessibility feedback, or when players are confused about what happened.
Use when verifying the codebase against the UX scenario base - runs a batched, evidence-backed scenario audit and writes a versioned report to docs/ux/audits/. Triggers - "ux audit" / "UX-аудит", "run the scenarios" / "прогони по сценариям", "check all buttons/states/errors", pre-release UX verification, scenario compliance check.
Plan, run, and interpret game playtests. Use when validating prototypes, onboarding, difficulty, mechanics, UI clarity, retention, or fun; when writing playtest scripts, surveys, observation plans, or telemetry requirements.
Review an existing product interface and recommend a product-specific UX direction without changing code.