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Found 388 Skills
Motion Canvas framework reference covering project setup, core concepts (generators, signals, refs, scene hierarchy, timing, utilities), and 2D components (shapes, paths, text, media, layout, camera, transitions, custom components). Use when building or editing Motion Canvas scenes.
Production-ready UI motion system for React/Next.js. Use when implementing animations, transitions, or motion patterns.
GSAP Timelines with sequencing, position parameter, labels, nesting, and playback control. Useful for orchestrating multi-step motion sequences.
Create performant CSS animations, transitions, and motion design
Generate CSS and Framer Motion animations from plain English. Use when you need smooth animations without the math.
Web animations with Motion (formerly Framer Motion) for React -- gestures, scroll effects, spring physics, layout animations, SVG, micro-interactions, loading states. Use when: drag-and-drop, scroll animations, modals, carousels, parallax, page transitions, hover effects, staggered lists, loading spinners, number counters. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client", layout in scaled containers.
Pre-built animated React component collections combining Magic UI (150+ TypeScript/Tailwind/Motion components) and React Bits (90+ minimal-dependency animated components). Use this skill when building landing pages, marketing sites, dashboards, or interactive UIs requiring pre-made animated components instead of hand-crafting animations. Triggers on tasks involving animated UI components, Magic UI, React Bits, shadcn/ui integration, Tailwind CSS components, or component library selection. Alternative to manually implementing animations with Framer Motion or GSAP.
Expert micro-interaction architect for mobile apps, web applications, and responsive websites. Use this skill when the user asks to add, build, fix, audit, or consult on micro-interactions, animations, transitions, motion design, gesture feedback, haptics, loading states, skeleton screens, pull-to-refresh, swipe actions, scroll animations, button states, form validation feedback, toast notifications, modals, dropdowns, toggles, progress indicators, shared element transitions, spring physics, easing curves, motion tokens, or any interaction that provides visual/haptic/auditory feedback to user actions. Triggers on: "micro-interaction", "animation", "transition", "motion", "easing", "spring", "gesture", "haptic", "feedback", "loading state", "skeleton", "shimmer", "pull to refresh", "swipe", "drag", "hover effect", "press state", "focus ring", "scroll animation", "parallax", "stagger", "orchestration", "reduced motion", "View Transitions", "layout animation", "shared element", "hero animation", "morphing", "Framer Motion", "GSAP", "Lottie", "Rive", "React Spring", "anime.js", or any request to make an interface "feel better", "feel alive", "feel snappy", "feel responsive", or "feel polished".
Production-grade animation patterns for React and Next.js using Motion (formerly Framer Motion). Use this skill whenever the user asks to animate components, add transitions, create scroll-triggered effects, implement page transitions, layout animations, gesture interactions, or any kind of motion/animation in a React or Next.js project. Also trigger when code imports 'framer-motion', 'motion/react', or 'motion/react-client', or when the user mentions: animation, transition, fade-in, slide, parallax, scroll animation, exit animation, AnimatePresence, motion.div, spring, gesture, drag, hover animation, stagger, whileInView, or layout animation.
Official Framer Motion skill for React integration — AnimatePresence, motion components, useAnimation, layout animations. Use when building React animations, using AnimatePresence, Framer Motion with Next.js, or when asking about Framer Motion React patterns, cleanup, or SSR.
Official Framer Motion skill for scroll-linked animations — useScroll, useTransform, scroll-triggered animations, parallax. Use when building scroll-driven animations, parallax effects, progress indicators, or when asking about Framer Motion scroll, useScroll, or scroll-linked animations.
Use when determining animation durations, controlling pacing, establishing rhythm, or making motion feel appropriately weighted and emotionally resonant.