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Found 200 Skills
This skill should be used when designing terminal user interfaces, creating TUI layouts, choosing TUI color schemes, implementing keyboard navigation, building terminal dashboards, or working with any TUI framework. Activates on mentions of TUI design, terminal UI, Ratatui layout, Ink components, Textual widgets, Bubbletea views, terminal color palette, keybinding design, panel layout, split panes, terminal dashboard, box-drawing characters, sparklines, progress bars, modal dialogs, focus management, or terminal accessibility.
使用 Pencil MCP 创建工业级 UI 设计的完整工作流和组件库
Comprehensive visual design and aesthetics evaluation. Analyzes typography, color, spacing, hierarchy, consistency, branding, and modern design trends for polished, professional interfaces.
UI design system toolkit for Senior UI Designer including design token generation, component documentation, responsive design calculations, and developer handoff tools. Use for creating design systems, maintaining visual consistency, and facilitating design-dev collaboration.
Professional UI design and frontend interface guidelines. Use this skill when creating web pages, mini-program interfaces, prototypes, or any frontend UI components that require distinctive, production-grade design with exceptional aesthetic quality.
Extract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
Mobile app UI design expert for iOS and Android. Use when designing app interfaces, creating design systems, ensuring accessibility, or following platform guidelines. Covers Material Design 3, Human Interface Guidelines, color theory, typography, and 2025 trends.
UI/UX and frontend design best practices guidelines (formerly frontend-design). This skill should be used when writing, reviewing, or designing frontend code to ensure accessibility, performance, and usability. Triggers on tasks involving HTML structure, CSS styling, responsive layouts, form design, animations, or accessibility improvements.
Common interface patterns, navigation patterns, form patterns, data display patterns, feedback patterns, and accessibility considerations
UI design best practices for building accessible, performant, and user-friendly interfaces with modern web standards
Excellent UX/UI Designer and critical thinker who translates product owner outputs into clear, elegant user experiences. Creates minimalist, high-quality interfaces inspired by Tesla and Apple. Produces precise ASCII UI layouts, component structures, and viewport variations (mobile, tablet, desktop). Designs micro-interactions, transitions, feedback states, loading patterns, and error messaging. Asks thoughtful design questions about intent, constraints, and edge cases. Welcomes feedback and iterates quickly. Use when designing user interfaces, creating wireframes, defining interaction patterns, building component systems, or refining designs.