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Found 20 Skills
Programmatic UI sound design using Web Audio API and Tone.js. Use when creating click sounds, notification chimes, toggle feedback, hover sounds, success/error audio, whoosh effects, or building a sound library for UI interactions. Provides an iterative describe-generate-listen-refine workflow with audio engineering knowledge translated into plain English.
Apply Walter Murch's legendary film sound principles to marketing video, creating emotionally resonant audio that audiences feel without consciously noticing. Use when: Designing sound for brand films and documentaries; Creating emotional impact in video ads; Layering music, effects, and voice effectively; Building immersive soundscapes for content; Elevating production value through audio
Procedural sound design with the sfx engine — writing a cue sheet against a video's timeline, which sound goes with which visual event, gain hierarchy, panning, musical key, automatic mastering to -14 LUFS, adding new generators, and verifying sync. Use when adding, changing or checking audio, SFX, music beds or loudness for any video in this repo.
The AI music + sound-design skill for social -- original/licensed audio beds and sound design for Reels/TikToks/Shorts/videos. Use when someone needs background music, a track, or sound effects for a social video, asks which AI music tool is safe to use, or asks "can I use this trending sound/song on my brand video?". The real brief is "audio that won't get muted, claimed, or sued," so it picks the safest licensed source and never uses copyrighted or trending music without a license. Uses the SCORE framework. Reads brand-profile + the video it scores first. The agent briefs the music + sound design, picks the safest licensed source (ElevenLabs Music/SFX or stock libraries over Suno/Udio; paid tier for commercial rights), and advises licensing/Content-ID/disclosure. The tool generates/licenses the audio; the creator bakes it in; WoopSocial publishes the video and does NOT generate music. Pure AI music may not be copyrightable; never "100% legally safe." Pairs with ai-voiceover.
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Plan, direct, and produce code-drawn 2D/3D motion graphics and edited videos (reels, hooks, SaaS/product explainers, talking-head edits) on the user's local machine through any coding agent that has terminal + file access (Claude Code, Codex, Cursor, Claude Desktop, VS Code agents, etc.). Workflow: explain the process → user gives references + story → write a paste-ready ElevenLabs voiceover script → user generates and returns the MP3 → build, preview, render. Uses Canvas/SVG/p5.brush/Three.js/GSAP rendered in headless Chrome, Motion Canvas/Revideo, ffmpeg, small local AI models (cutout, transcription), plus LottieFiles, Freesound, Pexels/Pixabay, Firecrawl and ElevenLabs MCPs, and the Playwright MCP to browse any website visually (Pinterest, Behance, Dribbble, brand sites) and grab image/video assets by itself. Use when the user asks to make, edit, animate, caption, voice, or sound-design a video.
Professional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.
Generate a SoundDefinition for @web-kits/audio from any input - a natural-language prompt, an audio file the user shares, or both. Use when the user says "create a sound", "/create-sound", "design a sound for X", shares a WAV/MP3/sprite, or asks to reverse-engineer a sample. Optionally renders a WAV preview and round-trip-validates the result.
Expert in spatial audio, procedural sound design, game audio middleware, and app UX sound design. Specializes in HRTF/Ambisonics, Wwise/FMOD integration, UI sound design, and adaptive music systems. Activate on 'spatial audio', 'HRTF', 'binaural', 'Wwise', 'FMOD', 'procedural sound', 'footstep system', 'adaptive music', 'UI sounds', 'notification audio', 'sonic branding'. NOT for music composition/production (use DAW), audio post-production for film (linear media), voice cloning/TTS (use voice-audio-engineer), podcast editing (use standard audio editors), or hardware design.