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Found 15 Skills
Connect to Pascal and use its MCP tools to create, inspect, edit, validate, save, or hand off editable 3D building scenes. Use this skill whenever a user asks an agent to work in Pascal, make a room or building model, inspect a Pascal project, perform spatial edits, connect Pascal MCP, or return a verified Pascal editor link. It also governs safe local, existing-account, and explicitly authorized autonomous setup.
Assess whether furniture fits in a measured Pascal room or layout. Use this skill for sofa, table, bed, cabinet, appliance, staging, placement, collision, clearance, or rotated-footprint questions. Produce a tool-backed spatial report that distinguishes footprint fit from unsupported height, door-swing, assembly, and delivery-route claims, and return insufficient evidence when dimensions or scale are missing.
Extract text from images using OCR. Use when the user shares a screenshot and you need to read the text content, copy UI labels, or extract copy from a design mockup.
Multi-model agent orchestration using specialized agents for planning, coding, research, math/science, visual analysis, and adversarial review. Use when tasks are complex enough to benefit from different models' strengths, when you want adversarial review to catch blind spots, or when coordinating multi-step workflows across agent roles. Triggers on complex projects, multi-step tasks, architecture decisions, or when explicitly requested.
Web design reference for building production-grade interfaces. Covers layout, typography, color, spacing, shadows, animation, accessibility, responsive design, components, performance, and UX psychology. Use when building UI, reviewing design quality, choosing design tokens, or making any visual design decision.
Create or modify a konsistent.json configuration file that enforces structural conventions in a TypeScript codebase. Use when the user wants to enforce consistent code structure, validate exports/imports across files, ensure directories contain required files, enforce naming patterns, add/remove/update convention rules, configure case map overrides for acronyms or special casing (kebabToPascalMap, kebabToCamelMap), or troubleshoot why konsistent is reporting violations. Triggers on: "konsistent", "konsistent.json", "enforce conventions", "structural consistency", "consistent exports", "consistent structure", "code conventions config", "add convention", "update convention", "fix konsistent errors", "case map", "case override", "acronym casing".
Use C#/.NET in Godot 4.x: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, GetNode<T>, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.
Create Trae IDE rules (.trae/rules/*.md) for AI behavior constraints. Use when user wants to: create a project rule, set up code style guidelines, enforce naming conventions, make AI always do X, customize AI behavior for specific files, configure AI coding standards, or establish project-specific AI guidelines. Triggers on: 'create rule', '创建 rule', 'project rule', '.trae/rules/', 'AGENTS.md', 'CLAUDE.md', 'set up coding rules', 'make AI always use PascalCase', 'enforce naming convention', 'configure AI behavior'. Do NOT use for skills (use trae-skill-writer) or agents (use trae-agent-writer).
Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snake_case files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring structure. Keywords project organization, naming conventions, snake_case, PascalCase, feature-based, .gitignore, .gdignore.
TypeScript/JavaScript project workflow guidelines using Bun package manager. Triggers on `.ts`, `.tsx`, `bun`, `package.json`, TypeScript. Covers bun run, bun install, bun add, tsconfig.json patterns, ESM/CommonJS modules, type safety, Biome formatting, naming conventions (PascalCase, camelCase, UPPER_SNAKE_CASE), project structure, error handling, environment variables, async patterns, and code quality tools. Activate when working with TypeScript files (.ts, .tsx), JavaScript files (.js, .jsx), Bun projects, tsconfig.json, package.json, bun.lock, or Bun-specific tooling.
C# code style and naming conventions based on POCU standards. Covers naming rules (mPascalCase for private, bBoolean prefix, EEnum prefix), code organization, C# 9.0 patterns. Use PROACTIVELY for C# code reviews, refactoring, or establishing project standards.
Provides guidance on new System.Text.Json APIs introduced in .NET 11. It covers typed JsonTypeInfo access via GetTypeInfo<T> and TryGetTypeInfo<T> on JsonSerializerOptions, and the new JsonNamingPolicy.PascalCase static property. Use when serializing or deserializing JSON in .NET 11 applications and needing typed metadata access or PascalCase property naming.