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Found 20 Skills
PlatformIO embedded development platform expertise. Project setup, configuration, building, debugging, and library management for Arduino, ESP-IDF, STM32, and more.
Debug and synchronize communication between the robocar main controller (Heltec WiFi LoRa 32) and camera module (ESP32-CAM)
Datasheet and reference manual reading skill for embedded engineers. Use when extracting pinouts, electrical limits, register maps, clock trees, or timing from MCU documentation. Activates on queries about reading STM32 RM, extracting register bits, finding errata, or navigating reference manual sections.
Operate a Seeed XIAO ESP32S3 board with arduino-cli on Windows: install the core, compile, upload, read serial output, and run verified examples (blink, serial, touch, ADC, PWM, WiFi scan/AP, BLE, deep sleep). Use this skill WHENEVER the task involves an ESP32S3 / XIAO board, arduino-cli, flashing a sketch, reading the serial monitor, COM ports, or any embedded/Arduino work — even for a "simple" LED change. It contains verified commands and known pitfalls (DTR reset, deep-sleep USB drop, PSRAM flag) that prevent wasted debugging time.
Used when performing GDB debugging on target boards via PlatformIO's built-in debugging features, supporting download-and-halt, attach-only, and crash context analysis.
ESP32 firmware engineering for ESP-IDF projects. Write, review, and debug embedded C/C++ code involving FreeRTOS tasks/queues/timers, GPIO/I2C/SPI/UART/ADC/PWM peripherals, TWAI/CAN, Wi-Fi/BLE networking, OTA updates, Secure Boot and flash encryption, LVGL display integration, build/flash/monitor workflows, logging, crash analysis, memory/code-size optimization, low-power sleep/wakeup design, on-device USB/serial service terminals, and board bring-up. Use when an agent is asked to implement ESP-IDF firmware features, review embedded changes for correctness or race conditions, investigate boot/runtime failures or Guru Meditation panics, interpret serial logs, fix build/link/flash problems, optimize RAM/flash usage, tune deep sleep/light sleep behavior, harden firmware for production, add a service console/CLI, integrate a display with LVGL, or diagnose hardware-software integration issues on ESP32-class devices.
This is used when you need to compile embedded projects via the PlatformIO command line, call the built-in script to parse environment configurations, execute builds, and locate firmware artifacts.
Linker script skill for embedded bare-metal targets. Use when writing or modifying GNU ld linker scripts, placing code and data in specific flash or RAM regions, understanding VMA vs LMA, configuring startup .bss/.data initialization, using MEMORY and SECTIONS commands, or debugging linker errors about regions. Activates on queries about linker scripts, MEMORY command, SECTIONS command, .bss init, VMA vs LMA, weak symbols, or placing functions in specific memory regions.
Keil MDK project build tool, used to scan .uvprojx/.uvmpw projects, enumerate Targets, execute build/rebuild/clean and parse build logs, return artifact paths that can be reused by jlink/openocd. The flash subcommand is only retained as a compatibility entry. It is automatically triggered when users mention Keil, MDK, uVision, UV4, Target enumeration, compilation, rebuild, clean, flash, firmware download, or flash. It also supports explicit invocation via /keil. Even if users only say "compile" or "flash to the board", this skill should be triggered as long as the context involves embedded Keil projects.
Rust no_std skill for embedded and bare-metal development. Use when writing
Execution-aware preflight analysis (control-flow, timing/energy) on existing callees using compiled artifacts, to catch problems while the design is still cheap to change.
Used when you need to chain multiple skills to complete pipeline tasks such as compilation + flashing + monitoring or compilation + flashing + debugging.