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Found 30 Skills
Zig build system skill for multi-file Zig projects. Use when writing or debugging build.zig files, adding executables or libraries, integrating C source files, configuring build-time options, running tests with zig build test, or managing build.zig.zon package manifests. Activates on queries about build.zig, b.addExecutable, addCSourceFiles, b.option, zig build, build.zig.zon, or Zig package management.
Use when working with Build.cs, Target.cs, module creation, plugin setup, or build errors in Unreal Engine — including "unresolved external symbol," "cannot open include file," IWYU violations, missing API macros, or dependency configuration. See also ue-cpp-foundations for UObject macro patterns.
Use when writing automation tests, functional tests, or any test in Unreal Engine. Also use when the user asks about "UE_LOG", logging, log categories, assertion, check, ensure, verify, DrawDebug, debug draw, console command, profiling, Unreal Insights, stat commands, or debugging techniques. See ue-module-build-system for test module setup, and ue-cpp-foundations for general C++ logging patterns.
Use when writing Unreal Engine C++ code involving UPROPERTY, UFUNCTION, UCLASS, TArray, TMap, delegates, FString, garbage collection, or smart pointers. Also use when the user asks about "UE C++", USTRUCT, UENUM, FName, FText, TObjectPtr, TWeakObjectPtr, UObject lifetime, UE_LOG, or UE subsystems. For module build configuration, see ue-module-build-system. For Actor/Component architecture, see ue-actor-component-architecture.
Use when extending the Unreal Editor with editor tool, editor utility widget, Blutility, detail customization, property customization, editor mode, asset editor, editor subsystem, editor extension, UToolMenus, or scripted asset operations. For Slate fundamentals, see ue-ui-umg-slate. For module build config, see ue-module-build-system.
Turborepo monorepo build system guidance. Triggers on: turbo.json, task pipelines, dependsOn, caching, remote cache, the "turbo" CLI, --filter, --affected, CI optimization, environment variables, internal packages, monorepo structure/best practices, and boundaries. Use when user: configures tasks/workflows/pipelines, creates packages, sets up monorepo, shares code between apps, runs changed/affected packages, debugs cache, or has apps/packages directories.
ALWAYS use when working with Nx monorepo, workspace configuration, or Angular/Nx project setup.
Best practices for Turborepo monorepo build system configuration and optimization
Meson build system skill for C/C++ projects. Use when setting up a Meson project, configuring build options, managing dependencies with the wrap system, cross-compiling, or integrating Meson with CI. Activates on queries about meson setup, meson compile, meson wrap, meson test, cross-file, meson.build, or migrating from CMake/Autotools to Meson.
GNU Make automation and build system guidance
Zig C interoperability skill. Use when calling C from Zig, calling Zig from C, using @cImport and @cInclude, running translate-c on C headers, defining extern structs and packed structs, matching C ABI types, or building mixed C/Zig projects. Activates on queries about @cImport, @cInclude, translate-c, extern struct, packed struct, Zig C ABI, calling C from Zig, exporting Zig to C, or bindgen equivalents.
Zig testing skill for writing and running tests. Use when using zig build test, writing comptime tests, using test filters, working with test allocators to detect leaks, or using Zig's built-in fuzz testing (0.14+). Activates on queries about Zig tests, zig test, zig build test, comptime testing, test allocators, Zig fuzz testing, or detecting memory leaks in Zig tests.