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Found 49 Skills
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Raycast's UI design system. Use when building interfaces inspired by Raycast's aesthetic - light mode, Inter font, 4px grid.
Signed Distance Functions (SDFs) in GLSL—2D/3D shape primitives, boolean operations (union, intersection, subtraction), smooth blending, repetition, and raymarching fundamentals. Use when creating procedural shapes, text effects, smooth morphing, or raymarched 3D scenes.
Generate beautiful code snippet images using ray.so. This skill should be used when the user asks to create a code image, code screenshot, code snippet image, or wants to make their code look pretty for sharing. Saves images locally to the current working directory or a user-specified path.
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.
Teaches how to interact with the Ray application. This skill should be used when users want to interact with Ray through a coding agent or LLM with skills capabilities.
Guidance for implementing path tracers and ray tracers to reconstruct or generate images. This skill applies when tasks involve writing C/C++ ray tracing code, reconstructing images from reference images, or building rendering systems with spheres, shadows, and procedural textures. Use for image reconstruction tasks requiring similarity matching.
Build Raycast extensions with React and TypeScript. Use when the user asks to create a Raycast extension, command, or tool.
macOS launcher automation with Raycast extensions (TypeScript/React) and Alfred workflows (AppleScript/Python) for keyboard-driven productivity
Use when user says "send to Ray," "show in Ray," "debug in Ray," "log to Ray," "display in Ray," or wants to visualize data, debug output, or show diagrams in the Ray desktop application.
Expert Guide to Indie Game Development with Go (Golang) and its game engines (such as Ebitengine or Raylib-go). Covers core areas including memory management, concurrency-safe game loops, asset embedding (go:embed), and cross-platform cross-compilation. Suitable for scenarios where high-performance 2D/3D games are built using the Go ecosystem.
Deep technical understanding of pump.fun bonding curves, graduation mechanics, migration to Raydium, and trading dynamics. Use for building, analyzing, or trading pump.fun tokens.