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Found 102 Skills
Set up a Godot 4.x 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.
React Three Fiber lighting - light types, shadows, Environment component, IBL. Use when adding lights, configuring shadows, setting up environment lighting, or optimizing lighting performance.
Use when a PlayCanvas scene must read as a deliberate cinematic image rather than a flat asset preview, to set key and ambient lighting, sky and image-based lighting, shadows, tone mapping and exposure, and a restrained post-process grade of bloom, fog, and colour.
Dreamina Video Description Writing Specifications, including camera movement, subject actions, lighting atmosphere, etc.
Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request. Make sure to use this skill even if the user does not say "light" — also covers "make it look professional", "studio shot", "moody atmosphere", "golden hour", "rim light". Pairs with blender-materials (lighting reveals materials) and blender-cameras (lighting + composition together = shot).
Unity shaders, materials, and rendering pipelines (URP/HDRP/Built-in). PROACTIVELY activate for: (1) writing shaders in Shader Graph, HLSL, or ShaderLab, (2) URP and HDRP shader authoring, (3) custom render pipeline work (SRP), (4) lighting setup (baked vs realtime, lightmaps, Global Illumination), (5) post-processing stacks, (6) reflection probes and light probes, (7) custom render features and full-screen passes, (8) shader stripping and variant management, (9) compute shaders, (10) ray tracing in HDRP. Provides: Shader Graph templates, HLSL snippets, URP/HDRP differences, lighting setup recipes, render-feature examples, and shader-variant guidance.
Expert interior designer with deep knowledge of space planning, color theory (Munsell, NCS), lighting design (IES standards), furniture proportions, and AI-assisted visualization. Use for room layout optimization, lighting calculations, color palette selection for interiors, furniture placement, style consultation. Activate on "interior design", "room layout", "lighting design", "furniture placement", "space planning", "Munsell color". NOT for exterior/landscape design, architectural structure, web/UI design (use web-design-expert), brand color theory (use color-theory-palette-harmony-expert), or building codes/permits.
Relight photos and images using each::sense AI. Transform lighting conditions, add studio lighting, golden hour effects, dramatic shadows, neon glows, and match lighting to any environment.
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.
Control timeBuzzer hardware LED via MIDI — set color, effects (pulse, strobe, rainbow, fade), and semantic status signals. Use when the user asks to change the buzzer LED color, signal status through the buzzer, or sync the buzzer with other lighting.
QLC+ (Q Light Controller Plus) lighting software — workspace files (.qxw), scenes, chasers, sequences, collections, EFX, RGB matrices, fixture definitions (.qxf), Virtual Console, and timing calculations. Use this skill whenever the user is working with QLC+ workspace XML, creating/editing scenes/chasers/shows, debugging timing or crossfade issues, generating fixture definitions, setting up Virtual Console widgets (cue lists, solo frames, buttons, sliders), troubleshooting HTP/LTP conflicts, fixing corrupted .qxw files, configuring QLC+ plugins (DMX USB, Art-Net, MIDI, E1.31), or asking any question where QLC+ is the software being used. Also trigger for SpeedModes, FadeIn/Hold/Duration, FixtureVal, RunOrder, or QLC+ function types. Do NOT trigger for general DMX hardware questions without QLC+ context, fixture buying advice, DAW-only questions, or custom protocol implementations.
VRChat world building - setup, lighting, optimization, limits