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Found 14 Skills
Use when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting. The music drives everything: one analyzer reads it once, the orchestrator lays out the frames and fills a per-frame plan, and one sub-agent builds each frame. Typography and templates are the floor — a complete video needs zero assets — but any images or videos the user supplies are cut into the frames on the same beat grid (beat-cut / ken-burns). The genre (lyric video, slideshow, kinetic promo) falls out of the per-frame choices; the pipeline never branches on it.
This skill should be used when the user asks to "make a photo slideshow", "turn photos into a video", "create a photo montage video", "make a picture slideshow with music", "build a memories/recap video from photos", "add Ken Burns pan/zoom to photos", "sync slide changes to the music beat", or "render a video from a folder of images". Covers per-photo Ken Burns motion, transitions, beat-synced timing, mixed aspect-ratio handling, captions/dates, intro/outro cards, and templating a photo folder into a finished video.
A creative-direction (taste) layer for music videos and short-form edits in the angelcore / cloud-trance / hyperpop visual family. Distills a named-genre aesthetic vocabulary, a mood + color + light system, and a beat-synced editing grammar, then chains ECC's video skills (video-editing, fal-ai-media, remotion-video-creation, motion-*, content-engine) into one production pipeline. Use when the work is not just making a video function but making it feel intentional, when building a music video, a fancam/edit, a moodboard-driven reel, or when choosing a coherent visual direction for AI-generated b-roll.
Generate prompts for music videos and beat-synced visual content for Seedance 2.0 (Higgsfield). Use this when users want to create music videos, lyric videos, beat-synced visuals, performance videos, concert visuals, album art animations, or music-driven visual content. Trigger conditions: music video, lyric video, beat sync, music visualization, performance video, concert visual, album visual, song video, music clip, beat drop visual, rhythm sync, or any music-driven video request. Even phrases like "make visuals for my song" or "video for this track".
Produce beat-synced 1080p motion-graphic videos in HyperFrames (HTML + GSAP) with an AI voice-over, Vietnamese karaoke captions, SFX and generated music, in one of two proven styles (glass keynote or Spider-Verse-style comic). Use when the user asks for a launch/release/feature video, motion graphic, animated explainer or promo clip, or a restyle of an existing one.
The element-animation craft layer that makes Remotion output look designed instead of default — everything that moves WITHIN the shot (camera movement is the companion skill klik-cam). Read and obey this WHENEVER producing, editing, or reviewing any animation built in Remotion — brand films, product promos, launch videos, UI motion, kinetic type, mascot/character rigs, or any frame-based motion graphic. It assumes Remotion's official skills (remotion-create, remotion-best-practices, remotion-docs, …) as the mechanical prerequisite and upgrades what they build: non-negotiable craft laws for easing, timing, determinism, choreography, visual hierarchy, negative space, gaze path and eye-trace, reading-hold arithmetic, the anti-repetition device ledger, boundary continuity, depth, the anti-robotic kit, beat-sync, material & finish (plug-and-play treatment recipes in references/effects.md), and the render-and-look discipline. Aesthetic choices that vary by look (pacing, transition vocabulary, visual motifs, finish stack) are locked WITH the user before any code via the style interview and dials in Part C. No motion ships without passing the §PRE-FLIGHT checklist. Trigger on any request mentioning Remotion, motion graphics, "animate this", "make a promo/launch video", or work inside a `src/Composition.tsx` / `Root.tsx` / `remotion.config.ts` project.
This skill should be used when the user asks to "edit a video to music", "create a beat-synced edit", "make a montage", "sync cuts to beats", "cut a video to the beat", "make a music video edit", "edit clips to a song", "build FFmpeg filters for video editing", or mentions combining video clips with audio tracks using timed cuts. Provides knowledge of the EditPlan format, FFmpeg filter_complex construction, and beat-sync editing workflows.
The CapCut craft skill — edit short-form social video (TikTok, Reels, Shorts) fast and safely: retention-paced cuts, auto-captions, beat-synced sound, exports. Use when someone wants to edit in CapCut, cut a reel/short, set up auto-captions, use CapCut's AI tools, pick a plan, or asks whether CapCut music/assets or client work are safe commercially. Uses the EDITS framework. Reads short-form-video-script + brand-profile/design-and-templates + voice-builder first. The agent plans the edit and flags the licensing/ToS gates; the HUMAN executes in CapCut and approves; WoopSocial publishes the finished export. Safety spine: client/NDA work edits locally, never synced (the ToS licenses uploads), and music licensing has fine print — never pirated assets, non-consensual lip-sync, or uncorrected captions. Distinct from short-form-video-script (the script), captions-and-clipping/opus-clip (clipping long video), descript (long-form), canva (graphics), and ai-video/veo-3/kling/runway (generation).
Generate audio visualization videos using each::sense AI. Create waveforms, spectrum analyzers, particle effects, 3D visualizations, and beat-synced animations from audio files.
Motion Studio - motion designer, art director, animator, editor and sound designer in one skill. Produces polished motion-graphics MP4s from a brief - product ads, demos, explainers, tech news, trailers, logo reveals, kinetic typography, infographics, documentaries, music visualizers, lyric videos, UI promos, social shorts - in 51 visual styles (minimal, Apple-style, luxury, SaaS, cinematic, horror, cyberpunk, HUD, glitch, VHS, 80s, Y2K, pixel, anime, comic, paper cutout, blueprint, data viz, generative...) and 10 motion languages (cinematic, snappy, elastic, mechanical, organic, glitch, energetic, calm, stop-motion, smooth), any aspect ratio (16:9, 9:16, 1:1, 4:5, custom). Use for any request to make, restyle or compare an animated/motion-graphics video, including "same video in 3 styles", "make this more cinematic" and reproducible benchmark renders. Plans concept + storyboard first, renders deterministic frames, generates beat-synced music/SFX, and runs automated video QC.
Create code-driven short videos centered on graphics, text, or interface animation (typically 5–60 seconds; music-only pieces can run up to about 2 minutes), delivering an MP4 and editable source code: product promo videos, motion showreels, UI animation demos, kinetic typography and beat-synced quote cards, logo reveals and intros, generative art loops, and era-retrospective shorts. A soundtrack is optional and can be synthesized in code or beat-synced to a user-provided track. Use this Skill when users want to make such shorts or motion pieces, e.g., “Make a 15-second motion video,” “Make a logo animation / intro,” “Make a product promo,” or “Make a video with code.” Not for talking-head or narrated long-form videos, webpages or interactive prototypes, realistic people or live-action footage, or editing existing footage.
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.