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Found 13 Skills
Multi-agent orchestration using dmux (tmux pane manager for AI agents). Patterns for parallel agent workflows across Claude Code, Codex, OpenCode, and other harnesses. Use when running multiple agent sessions in parallel or coordinating multi-agent development workflows.
Start Tilt dev environment in tmux, monitor bootstrap to healthy state, fix Tiltfile bugs without hard-coding or fallbacks. Use when starting tilt, debugging Tiltfile errors, or bootstrapping a dev environment.
Set up, supervise, and control a persistent multi-layer "explore → execute → escalate" agent loop on a project. Use whenever a user asks to keep an agent running on a task across sessions or days — finding bugs, polishing writing, distilling a style, watching feeds, scanning for gaps, or any task whose value grows with how many findings the agent produces. Also use when the user wants to inspect, pause, resume, stop, or send a new instruction to an already-running perpetuum task.
Persistent, budgeted, DAG-ordered runner for parallel `claude -p` or `codex exec` workers in tmux. Use ONLY when you need persistence across sessions, per-worker budget caps, dependency ordering, or mixed models/providers per worker. For ad-hoc parallel sub-agents inside a live conversation, use Claude Code's built-in Agent tool instead.
1Password/op: sign-in, account choice, targeted secret read/store/inject; tmux only.
Team worker protocol (ACK, mailbox, task lifecycle) for tmux-based OMX teams
Research-first UI/UX design workflow. Use BEFORE any frontend visual work to research modern patterns, gather inspiration from real products, and avoid generic AI-generated looks. Mandatory prerequisite for quality UI work.
GANG entry skill. When a user types /gang, it indicates that they want to upgrade the current pane to a GANG orchestrator and start the GANG closed-loop. The skill content = run `hive gang init`, move the current pane to a new window, set up the board + skeptic, and automatically dispatch /gang-orch to take over the duty.
UX design interview → living doc UX Design section (flows, screens, states, components, a11y). Optional — UI features only. Triggers: 'design the UX,' 'what screens,' 'how should users interact,' post-define. Not for: technical design (architect), requirements (define). Skip for API-only, CLI, backend, or exact UI replicas.
Optional AI SDLC user-experience workflow. Use when an AI assistant needs to define actors, goals, user journeys, interaction steps, loading/empty/error/success states, recovery behavior, content intent, accessibility requirements, or UX acceptance evidence and route them into traceable human and machine artifacts. Supports `--quick-flow` for a focused journey slice and `--full-flow` for strict state, accessibility, and acceptance coverage.
Controls InnerClaude instances on Sprites.dev VMs for testing workflows, install patterns, and Claude-to-Claude interaction. INVOKE BEFORE any 'sprite exec', 'inner Claude', 'test this workflow', 'Claude controlling Claude', or remote VM operations. Documents the critical tmux+pipe-pane pattern that makes OuterClaude/InnerClaude interaction work. Also covers checkpoint/restore and bootstrap. (user)
Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.