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Found 49 Skills
This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.
Guidelines and examples for UI motion and animation. Use when designing, implementing, or reviewing motion, easing, timing, reduced-motion behaviour, CSS transitions, keyframes, framer-motion, or spring animations.
Use when implementing SwiftUI animations, understanding VectorArithmetic, using @Animatable macro, zoom transitions, UIKit/AppKit animation bridging, choosing between spring and timing curve animations, or debugging animation behavior - comprehensive animation reference from iOS 13 through iOS 26
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
Motion design and animation for user interfaces. Use when creating micro-interactions, page transitions, loading states, or any UI animation across web and mobile platforms.
.NET MAUI view animations, custom animations, easing functions, rotation, scale, translation, and fade effects. USE FOR: "animate view", "fade in", "fade out", "slide animation", "scale animation", "rotate view", "translate view", "easing function", "custom animation", "animation chaining", "ViewExtensions animation". DO NOT USE FOR: gesture recognition (use maui-gestures), custom drawing (use maui-graphics-drawing), or static layout changes (use maui-data-binding).
Guide tasteful UI animation with easing, springs, layout animations, gestures, and accessibility. Covers Tailwind and Motion patterns. Use when: (1) Implementing enter/exit animations, (2) Choosing easing curves, (3) Configuring springs, (4) Layout animations and shared elements, (5) Drag/swipe gestures, (6) Micro-interactions, (7) Ensuring prefers-reduced-motion accessibility. Triggers: animate, animation, easing, spring, transition, motion, layout, gesture, drag, swipe, reduced motion, framer motion.
CSS and UI animation patterns for responsive, polished interfaces. Use when implementing hover effects, tooltips, button feedback, transitions, or fixing animation issues like flicker and shakiness.
Use when animation feels wrong, creates unintended emotional response, or mismatches context
Use when implementing Disney's 12 animation principles in Figma prototypes and Smart Animate
Use when designing animations for any industry or when industry-specific guidelines do not apply
Use when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive media