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Found 491 Skills
Get Firecrawl credentials and SDK setup into a project. Use when an application needs `FIRECRAWL_API_KEY`, when an agent should add Firecrawl to `.env`, when the user wants to authenticate Firecrawl for app code, or when choosing the first SDK and docs for a new Firecrawl integration. If the task is live web work during the current session, hand off to `firecrawl/cli` instead. This skill includes its own browser auth flow, so it does not depend on the website onboarding skill.
When the user wants to optimize post-signup onboarding, user activation, first-run experience, or time-to-value. Also use when the user mentions "onboarding flow," "activation rate," "user activation," "first-run experience," "empty states," "onboarding checklist," "aha moment," or "new user experience." For signup/registration optimization, see signup-flow-cro. For ongoing email sequences, see email-sequence.
When the user wants to optimize post-signup onboarding, user activation, first-run experience, or time-to-value. Also use when the user mentions "onboarding flow," "activation rate," "user activation," "first-run experience," "empty states," "onboarding checklist," "aha moment," "new user experience," "users aren't activating," "nobody completes setup," "low activation rate," "users sign up but don't use the product," "time to value," or "first session experience." Use this whenever users are signing up but not sticking around. For signup/registration optimization, see signup. For ongoing email sequences, see emails.
Onboard an agent to Bright Data. Use when a coding agent first encounters Bright Data — for live web work (search, scrape, structured data), for wiring Bright Data into product code, for installing the agent skill bundle, or for getting an API key. One install command sets up the CLI, agent skills, and authentication. Routes the reader to the right path: live tools, app integration, MCP, auth-only, or direct REST without any install.
Guide first-time Starchild users through onboarding with assistant/intern positioning, quick wins, discovery questions, and game-style feedback. Use for fresh sessions, vague starts, what-can-you-do questions, or users who don't know where to begin.
Guidance for a developer's first steps on Google Cloud, covering account creation, billing setup, project management, and deploying a first resource.
Manages GKE application onboarding, covering containerization, deployment manifests, and migration. Use when onboarding or deploying an application to GKE for the first time, or containerizing an app for GKE. Don't use for general GKE cluster administration or upgrades (use gke-basics or gke-upgrades instead).
Onboard a user to Wren Engine end-to-end. Walks through environment checks, project scaffolding, connection configuration via .env, and first query. Use when: user wants to install Wren Engine, set up a new data source connection, or bootstrap a new project from scratch. Triggers: '/wren-onboarding', 'install wren', 'set up wren engine', 'wren onboarding', 'connect new database to wren'.
Agent onboarding for Orderly Network - omnichain perpetual futures infrastructure, MCP server, skills, and developer quickstart
Use when the user says "get started with Cekura", "set up Cekura", "onboard to Cekura", "I'm new to Cekura", "help me set up my agent", "how do I use Cekura", "walk me through Cekura", "configure my project", "first time using Cekura", or needs guidance on initial platform setup. Covers two onboarding paths: **testing** (default — build evaluators and run simulated calls) and **observability** (ingest production call logs and evaluate them).
AI Native Camp Day 1 온보딩. Claude와 대화하면서 Claude Code를 익힌다. "1일차", "Day 1", "온보딩" 요청에 사용.
First Time User Experience (FTUE) design that teaches through play, hooks players in 30 seconds, and retains them for lifeUse when "tutorial, onboarding, teach player, first time user, FTUE, new player experience, how to teach, teaching mechanics, tutorial level, intro sequence, player retention, drop-off, skip tutorial, contextual hints, help system, onboarding, tutorial, ftue, first-time-user-experience, player-retention, teaching, learning, progressive-disclosure, difficulty-curve, new-player-experience, hooks, engagement" mentioned.