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Found 17 Skills
AI and machine learning development with PyTorch, TensorFlow, and LLM integration. Use when building ML models, training pipelines, fine-tuning LLMs, or implementing AI features.
A new-hire onboarding plan as a single page — first week schedule, buddy + manager intro, learning track, equipment checklist, and "you're set when…" outcomes. Use when the brief mentions "onboarding", "new hire", "first week plan", or "入职".
A multi-screen mobile onboarding flow rendered as three phone frames side by side — splash, value-prop, sign-in. Status bar, swipe dots, primary CTA. Use when the brief mentions "mobile onboarding", "iOS onboarding", "phone signup", or "移动端引导".
Create and manage WPF TabControl (TabControlExt) components for organizing content into tabs. Use this skill when users need to implement tabbed interfaces, manage tab selection, configure close buttons, handle tab interactions (clicking, keyboard navigation), customize tab appearance (orientation, placement), or bind tab data. Covers tab creation via XAML/C#, tab item management, event handling, context menus, drag-and-drop reordering, and theming.
Responsive HTML email template generation using MJML 4.x framework. Use when the user asks to create, generate, design, or build an email template — including welcome emails, promotional blasts, transactional templates, newsletters, or any responsive email. Also use when the user asks to compile MJML to HTML, work with or edit existing MJML templates, or troubleshoot email rendering issues across clients.
A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Hanafuda card, mushroom, or 8-bit console), kinetic Japanese display type, ticking timeline ribbon. Reads like a single frame of an educational motion video — looping CSS keyframes, no JS, ready to be screen-recorded into a vertical video. Use when the brief asks for a "sprite animation", "pixel-art video", "8-bit explainer", "history of X explainer", "kinetic typography history", "Nintendo-style", "精灵图动画", "像素动画", or "复古动画".
Machine learning development patterns, model training, evaluation, and deployment. Use when building ML pipelines, training models, feature engineering, model evaluation, or deploying ML systems to production.
QML and Qt Quick — declarative UI language for modern Qt applications. Use when building a QML-based UI, embedding QML in a Python/C++ app, exposing Python/C++ objects to QML, creating QML components, or choosing between QML and widgets. Trigger phrases: "QML", "Qt Quick", "declarative UI", "QQmlApplicationEngine", "expose to QML", "QML component", "QML signal", "pyqtProperty", "QML vs widgets", "QtQuick.Controls", "Item", "Rectangle"
Bootstrap, develop, and design modern WinUI 3 desktop applications with C# and the Windows App SDK using official Microsoft guidance, WinUI Gallery patterns, Windows App SDK samples, and CommunityToolkit components. Use when creating a brand new app, preparing a machine for WinUI, reviewing, refactoring, planning, troubleshooting, environment-checking, or setting up WinUI 3 XAML, controls, navigation, windowing, theming, accessibility, responsiveness, performance, deployment, or related Windows app design and development work.
Implements Syncfusion WinUI DatePicker (SfDatePicker) control for date input and selection in desktop applications. Use this when building date input controls, calendar dropdown pickers, or date selection interfaces. This skill covers date restrictions, date formatting, calendar types, dropdown spinners, localization, and blackout dates for WinUI applications.
Implements Syncfusion WinUI Calendar (SfCalendar) control for date selection in desktop applications. Use this when building date pickers, date selection interfaces (single, multiple, or range), month/year navigation, or calendar views. This skill covers calendar configuration, date restrictions, blackout dates, week numbers, localization, and customization for Windows desktop applications.
Machine learning development with JAX, functional programming patterns, and high-performance computing.