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Found 20 Skills
Novel Writing Assistant that supports creating novels from scratch, continuing chapters, character design, worldbuilding, etc. Suitable for various genres (science fiction, fantasy, mystery, romance, wuxia, etc.). Trigger scenarios: (1) User requests to write a novel, such as "Help me write a sci-fi novel", "Create a mystery story"; (2) Continue or revise existing content, such as "Continue a chapter for this story", "Revise this character"; (3) Character-related tasks, such as "Help me design a villain character", "Design a love interest for the protagonist"; (4) Worldbuilding, such as "Help me design a magic system", "Build a cyberpunk world."
Diagnose what any story needs regardless of its current state. This skill should be used when a writer is stuck, evaluating story problems, when narrative feels broken, or when someone asks 'what's wrong with my story?'. Keywords: story, diagnosis, stuck, narrative, plot, character, worldbuilding, revision.
Generates original anime story concepts, including worldbuilding, characters, power systems, and multi‑episode arcs, tailored to the user’s preferences (genre, tone, length, target audience).
Design economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.
Create worldbuilding quotes and epigraphs through documentary perspectives. Use for chapter epigraphs, in-world documents, or any content where limited perspective creates meaning through what the documenter cannot see.
Neta API space and world‑view browsing skill — browse worldbuilding, sub‑spaces, and playable content by space/hashtag. Use this skill when the user talks about worlds/spaces/universes/scenes, or wants to browse characters and gameplay based on space and activity structure. Do not use it for concrete media creation (handled by neta-creative).
Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.
Design multi-generational societal evolution for science fiction settings. Use when creating civilizations that diverge from baseline humanity, when exploring how environments shape cultures over generations, or when worldbuilding requires deep time development.
Create the perception of cultural depth through strategic juxtaposition of familiar and unfamiliar elements. Use when settings feel shallow, when you need centuries of implied history without exposition, or when worldbuilding lacks the texture of real cultural evolution.
Design cultures for closed-loop life support systems in space. Use when worldbuilding stations, ships, or habitats where recycled matter creates novel social structures, beliefs, and conflicts.
Diagnose world-level story problems. Use when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Applies systemic worldbuilding principles to identify specific gaps and recommend interventions.
Creative writing skill for capturing story brainstorming. Use when the user is exploring narrative ideas, discussing characters, planning episodes, or thinking through story possibilities. Creates minimal working notes that preserve creative freedom by recording only what was stated and marking sources.