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Found 125 Skills
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability.
User research, usability heuristics, user psychology, accessibility, inclusive design, user testing, and UX metrics
Usability heuristics and principles based on Steve Krug's "Don't Make Me Think" and Jakob Nielsen's 10 heuristics. Use when you need to: (1) audit a UI for usability problems, (2) identify why users are confused or frustrated, (3) simplify navigation and information architecture, (4) conduct heuristic evaluations, (5) prioritize UX fixes by severity, (6) review designs before development, (7) improve form usability, (8) validate that interfaces follow established UX principles.
Run UX walkthroughs and QA sweeps on live web apps using browser automation. Walks through apps as a real user, flags friction points and usability issues, tests CRUD operations, and produces ranked audit reports. Trigger with 'ux audit', 'ux walkthrough', 'qa test', 'test the app', or 'check all pages'.
Use this skill when planning user research, conducting usability tests, creating journey maps, or designing A/B experiments. Triggers on user interviews, usability testing, user journey maps, A/B test design, survey design, persona creation, card sorting, tree testing, and any task requiring user experience research methodology or analysis.
Expert UX design assistance for user research, wireframing, prototyping, and design strategy. Use when: creating wireframes, conducting user research, building prototypes, designing user flows, writing UX copy, reviewing designs for usability, creating personas, planning usability tests, or when user mentions UX design, user experience, wireframes, prototypes, user research, information architecture, or design systems.
Design user interactions, flows, and interface behaviors. Use for wireframes, prototypes, micro-interactions, user flows, state machines, affordance design, and usability reviews. Covers IxD principles, Nielsen heuristics, Fitts's Law, Hick's Law, and emerging paradigms (spatial, conversational, gesture-based interfaces). Keywords: IxD, wireframe, prototype, user flow, micro-interaction, UI state diagram, screen flow, clickable prototype, interaction pattern.
Expert UI/UX designer specializing in user-centered design, accessibility (WCAG 2.2), design systems, and responsive interfaces. Use when designing web/mobile applications, implementing accessible interfaces, creating design systems, or conducting usability testing.
Conduct heuristic evaluation of user interfaces using Nielsen's 10 usability principles. Use this skill when the user needs to audit a website, app, or interface for usability issues, prioritize UX improvements, or conduct a quick expert review without user testing — even if they say 'review this UI', 'find usability problems', or 'why do users struggle with our app'.
Evaluates a flow or screen against Jakob Nielsen's 10 usability heuristics (visibility of system status, match with the real world, user control, consistency, error prevention, recognition over recall, flexibility, minimalist design, error recovery, help and documentation) and reports concrete violations. Use for a fast, structured usability pass independent of visual polish.
Use when conducting user research (interviews, usability tests, surveys, A/B tests) or designing research studies. Covers discovery, validation, evaluative methods, research ops, governance, and measurement for software experiences.
Comprehensive UX audit using IxDF's 7 factors, 5 usability characteristics, and 5 interaction dimensions. Holistic evaluation with redesign proposals based on user-centered design principles.