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Found 233 Skills
Use when the user wants to design a mobile app or UI screens, when they mention their Sleek (sleek.design) projects, or when implementing Sleek designs in code (HTML, React Native, SwiftUI).
`@expo/ui/swift-ui` package lets you use SwiftUI Views and modifiers in your app.
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, modern APIs, Swift concurrency, and iOS 26+ Liquid Glass adoption. Use when building new SwiftUI features, refactoring existing views, reviewing code quality, or adopting modern SwiftUI patterns.
Comprehensively reviews SwiftUI code for best practices on modern APIs, maintainability, and performance. Use when reading, writing, or reviewing SwiftUI projects.
Build native UI with the @expo/ui package: real SwiftUI on iOS and Jetpack Compose on Android rendered from React in an Expo or React Native app. Covers universal cross-platform components (Host, Column, Row, Button, Text, List, and more imported from @expo/ui), drop-in replacements for popular React Native community libraries (BottomSheet, DateTimePicker, Slider, Menu, etc.), and platform-specific SwiftUI (@expo/ui/swift-ui) and Jetpack Compose (@expo/ui/jetpack-compose) trees and modifiers. Use when adding or reviewing @expo/ui Host/RNHostView trees, building native-feeling UI where standard React Native components fall short (lists with swipe actions and sections, settings forms with toggles, menus, sheets, pickers, sliders), choosing between universal and platform-specific components, or replacing an RN community UI library with a native @expo/ui equivalent. Not for custom native modules, Expo Router navigation, Reanimated, or data fetching.
Use when working with SceneKit 3D scenes, migrating SceneKit to RealityKit, or maintaining legacy SceneKit code. Covers scene graph, materials, physics, animation, SwiftUI bridge, migration decision tree.
Use when designing or building native macOS applications with SwiftUI or AppKit. Triggers on menu bar structure, keyboard shortcuts, multi-window behavior, Liquid Glass design system, macOS Tahoe/Sequoia, sidebar navigation, toolbar design, app icons, SF Symbols, or making an app feel like a "good Mac citizen."
Non-glass SwiftUI APIs from WWDC 2025 (iOS 26, macOS 26, visionOS 26). Covers @Animatable macro, TextEditor with AttributedString/AttributedTextSelection/AttributedTextFormattingDefinition, FindContext, WebView/WebPage, UIHostingSceneDelegate, ToolbarSpacer, Slider ticks, windowResizeAnchor, dragContainer, draggable(containerItemID:), scrollEdgeEffectStyle, tabBarMinimizeBehavior. Use when building rich text editors, embedding web content, bridging UIKit scenes to SwiftUI, or configuring scroll edge effects and tab bar minimization. DO NOT use for Liquid Glass design patterns (use apple-liquid-glass-design), general Swift or pre-iOS 26 SwiftUI (use swiftui-ui-patterns).
Automate multi-locale marketing screenshot capture for SwiftUI iOS apps with in-app capture system, demo data seeding, and element rendering.
Swift 6+ development specialist covering SwiftUI, Combine, Swift Concurrency, and iOS patterns. Use when building iOS apps, macOS apps, or Apple platform applications.
RivetKit SwiftUI client guidance. Use for SwiftUI apps that connect to Rivet Actors with RivetKitSwiftUI, @Actor, rivetKit view modifiers, and SwiftUI bindings.
Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts with highPriorityGesture or simultaneousGesture, building custom Gesture protocol conformances, or migrating from deprecated MagnificationGesture/RotationGesture to MagnifyGesture/RotateGesture.