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Found 13 Skills
The AI music + sound-design skill for social -- original/licensed audio beds and sound design for Reels/TikToks/Shorts/videos. Use when someone needs background music, a track, or sound effects for a social video, asks which AI music tool is safe to use, or asks "can I use this trending sound/song on my brand video?". The real brief is "audio that won't get muted, claimed, or sued," so it picks the safest licensed source and never uses copyrighted or trending music without a license. Uses the SCORE framework. Reads brand-profile + the video it scores first. The agent briefs the music + sound design, picks the safest licensed source (ElevenLabs Music/SFX or stock libraries over Suno/Udio; paid tier for commercial rights), and advises licensing/Content-ID/disclosure. The tool generates/licenses the audio; the creator bakes it in; WoopSocial publishes the video and does NOT generate music. Pure AI music may not be copyrightable; never "100% legally safe." Pairs with ai-voiceover.
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Plan, direct, and produce code-drawn 2D/3D motion graphics and edited videos (reels, hooks, SaaS/product explainers, talking-head edits) on the user's local machine through any coding agent that has terminal + file access (Claude Code, Codex, Cursor, Claude Desktop, VS Code agents, etc.). Workflow: explain the process → user gives references + story → write a paste-ready ElevenLabs voiceover script → user generates and returns the MP3 → build, preview, render. Uses Canvas/SVG/p5.brush/Three.js/GSAP rendered in headless Chrome, Motion Canvas/Revideo, ffmpeg, small local AI models (cutout, transcription), plus LottieFiles, Freesound, Pexels/Pixabay, Firecrawl and ElevenLabs MCPs, and the Playwright MCP to browse any website visually (Pinterest, Behance, Dribbble, brand sites) and grab image/video assets by itself. Use when the user asks to make, edit, animate, caption, voice, or sound-design a video.
Professional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.
Generate cohesive UI audio themes with subtle, minimal sound effects for applications. This skill should be used when users want to create a set of coordinated interface sounds for wallet apps, dashboards, or web applications - generating sounds mapped to UI interaction constants like button clicks, notifications, and navigation transitions using ElevenLabs API.
Create memorable sonic logos using design principles from Intel, Netflix, and McDonald's—crafting 2-5 second audio signatures that achieve instant brand recognition. Use when: Creating a sonic logo for a brand; Evaluating audio logo proposals from agencies; Understanding what makes sonic logos effective; Briefing sound designers on logo requirements; Analyzing competitor sonic logos
Game audio principles. Sound design, music integration, adaptive audio systems.
Generate podcast scripts from text content. Use Tone.js and Howler.js for audio mixing. Create intro/outro music, transitions, sound effects.
Edit existing footage into finished videos locally with Tesseract. Make cuts, preserve dialogue, add purposeful sound design, mix audio, and decide where native motion-graphics scenes or overlays improve the story. Use for video editing and revising Tesseract projects, not avatar or video generation.