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Found 55 Skills
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Build Raycast extensions with React and TypeScript. Use when the user asks to create a Raycast extension, command, or tool.
Guidance for reverse engineering graphics rendering programs (ray tracers, path tracers) from binary executables. This skill should be used when tasked with recreating a program that generates images through ray/path tracing, particularly when the goal is to achieve pixel-perfect or near-pixel-perfect output matching. Applies to tasks requiring binary analysis, floating-point constant extraction, and systematic algorithm reconstruction.
Signed Distance Functions (SDFs) in GLSL—2D/3D shape primitives, boolean operations (union, intersection, subtraction), smooth blending, repetition, and raymarching fundamentals. Use when creating procedural shapes, text effects, smooth morphing, or raymarched 3D scenes.
Raycast's UI design system. Use when building interfaces inspired by Raycast's aesthetic - light mode, Inter font, 4px grid.
Expert Guide to Indie Game Development with Go (Golang) and its game engines (such as Ebitengine or Raylib-go). Covers core areas including memory management, concurrency-safe game loops, asset embedding (go:embed), and cross-platform cross-compilation. Suitable for scenarios where high-performance 2D/3D games are built using the Go ecosystem.
Generate beautiful code snippet images using ray.so. This skill should be used when the user asks to create a code image, code screenshot, code snippet image, or wants to make their code look pretty for sharing. Saves images locally to the current working directory or a user-specified path.
Use when user says "send to Ray," "show in Ray," "debug in Ray," "log to Ray," "display in Ray," or wants to visualize data, debug output, or show diagrams in the Ray desktop application.
Complete Raydium Protocol SDK - the single source of truth for integrating Raydium on Solana. Covers SDK, Trade API, CLMM, CPMM, AMM pools, LaunchLab token launches, farming, CPI integration, and all Raydium tools.
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
Raydium AMM plugin for token swaps, price queries, and pool info on Solana. Trigger phrases: swap on raydium, raydium swap, raydium price, raydium pool, get swap quote raydium. Chinese: 在Raydium上兑换代币, 查询Raydium价格, 查询Raydium流动池
Guidance for implementing path tracers and ray tracers to reconstruct or generate images. This skill applies when tasks involve writing C/C++ ray tracing code, reconstructing images from reference images, or building rendering systems with spheres, shadows, and procedural textures. Use for image reconstruction tasks requiring similarity matching.