Loading...
Loading...
Found 19 Skills
Generates animation configurations for Remotion including spring configs, interpolations, easing functions, and timing logic. Focuses ONLY on animation parameters, NOT component implementation. Use when defining animation behavior or when asked to "configure animations", "setup spring configs", "define easing curves".
Perses variable lifecycle management: create Text and List variables at global, project, or dashboard scope. Handle variable chains with dependencies (A depends on B depends on C). Supports 14+ interpolation formats. Uses MCP tools when available, percli CLI as fallback. Use for "perses variable", "dashboard variable", "perses filter", "add variable". Do NOT use for datasource management (use perses-datasource-manage).
Spatial data gridding and interpolation with a machine-learning style API. Process geographic and Cartesian point data onto regular grids. Use when Claude needs to: (1) Grid scattered spatial data onto regular grids, (2) Interpolate point data using splines, linear, or cubic methods, (3) Process geographic coordinates with projections, (4) Reduce large datasets using block averaging, (5) Remove polynomial trends from spatial data, (6) Cross-validate gridding parameters, (7) Create processing pipelines with Chain, (8) Grid vector data like GPS velocities.
Extend context windows of transformer models using RoPE, YaRN, ALiBi, and position interpolation techniques. Use when processing long documents (32k-128k+ tokens), extending pre-trained models beyond original context limits, or implementing efficient positional encodings. Covers rotary embeddings, attention biases, interpolation methods, and extrapolation strategies for LLMs.
Author and maintain Eve manifest files (.eve/manifest.yaml) for services, environments, pipelines, workflows, and secret interpolation. Use when changing deployment shape or runtime configuration in an Eve-compatible repo.
Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice. Covers easing functions, parallel tweens, chaining, and lifecycle management. Use when implementing UI animations OR procedural movement. Keywords Tween, easing, interpolation, EASE_IN_OUT, TRANS_CUBIC, tween_property, tween_callback.
Write and review high-performance React Native animations and 2D graphics using react-native-reanimated (v4+) and @shopify/react-native-skia (Canvas scenes, runtime effects/shaders). Use for: gesture-driven interactions, spring/timing transitions, layout/mount animations, Reanimated CSS transitions/animations, Skia drawings, animated shader uniforms, path/vector interpolation, dev-mode tuning panels (sliders), and diagnosing animation jank (JS thread stalls, excessive re-renders, per-frame allocations).
Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multiplayer game, netcode, client-server game, P2P networking, lag compensation, rollback networking, game server, matchmaking, lobby system, player synchronization, state replication, dedicated server, authoritative server, tick rate, network prediction, interpolation, extrapolation, GGPO, lockstep, real-time multiplayer, networking, multiplayer, gamedev, realtime, client-server, p2p, netcode, synchronization, lag-compensation, matchmaking" mentioned.
Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.
Fixed timestep game loop with interpolation for frame-rate independent physics. Separates physics updates from rendering, prevents spiral of death, and supports hitstop/slow-mo effects.
Apply modern Swift language patterns and idioms for non-concurrency, non-SwiftUI code. Covers if/switch expressions (Swift 5.9+), typed throws (Swift 6+), result builders, property wrappers, opaque and existential types (some vs any), guard patterns, Never type, Regex builders (Swift 5.7+), Codable best practices (CodingKeys, custom decoding, nested containers), modern collection APIs (count(where:), contains(where:), replacing()), FormatStyle (.formatted() on dates, numbers, measurements), and string interpolation patterns. Use when writing core Swift code involving generics, protocols, enums, closures, or modern language features.
Expert guidance for Google Veo 3.1 video generation. Use when the user wants to (1) create text-to-video or image-to-video prompts, (2) optimize for cinematic quality and native audio syncing, (3) maintain character consistency via reference images, (4) structure multi-shot sequences with timestamp prompting, (5) use First/Last Frame interpolation, (6) select between standard and fast generation modes, or (7) troubleshoot physics, motion, or audio issues in generated video.