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Found 98 Skills
AWS CloudFormation patterns for Auto Scaling including EC2, ECS, and Lambda. Use when creating Auto Scaling groups, launch configurations, launch templates, scaling policies, lifecycle hooks, and predictive scaling. Covers template structure with Parameters, Outputs, Mappings, Conditions, cross-stack references, and best practices for high availability and cost optimization.
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
Diagnose ECS instance reboot or crash issues. First checks for abnormal maintenance events, then uses Cloud Assistant to check for internal restarts or kernel panics. Use this skill when users report ECS instance unexpected reboot, crash, abnormal shutdown, kernel panic, or OOM. Supports vmcore file analysis, kdump configuration, system log analysis, and Windows crash dump analysis.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.
Alibaba Cloud ECS File Backup Essential Edition (ECS文件备份基础版). One-click activation, daily automatic backup, 30-day file recovery, 100 GiB free quota. Trigger words: ECS file backup, HBR essential edition, Cloud Backup essential, file deletion recovery, free backup quota, ECS data protection, lightweight backup, affordable ECS backup Redirect words: ECS database backup, ECS full-machine backup, full-machine clone, cross-region backup, cross-account backup, KMS encrypted backup
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.
Queries Huawei Cloud computing resources (ECS/BMS/IMS/AS), Covers ECS instances, flavors, keypairs, quotas, server groups, block devices, NICs, VNC console, BMS bare metal servers/flavors/quotas, IMS images/OS versions/members/quotas, and AS scaling groups/configs/policies/activity logs/lifecycle hooks/warm pools/quotas. No write operations. Use this skill when the user needs to query ECS instance details, list flavors, check BMS availability, browse images, or view auto-scaling group/policy status. Triggers: 弹性云服务器, ECS, 裸金属, BMS, 镜像, IMS, 弹性伸缩, AS, 伸缩组, 伸缩策略, 规格查询, flavor, instance, image, scaling.
Cross-engine design pattern comparison for game development including ECS, state machines, networking, and common architectures
Provides comprehensive guidance for Huawei Cloud ECS including instance creation, configuration, security groups, and ECS management. Use when the user asks about Huawei Cloud ECS, needs to create ECS instances, configure ECS, or manage Huawei Cloud compute resources.
Agent-native CLI for managing ECS instances without public IPs, primarily for single-instance operations. It supports millisecond-level remote command execution, large file transfers up to 1GB, and TCP port forwarding. It offers four authentication modes: AK, RamRoleArn, CredentialsCmd, and CredentialsURI. Use it to run commands, deploy code, view logs, check processes, transfer files, set up port forwarding, or query and filter ECS instance lists.
Deploy containers on ECS and Fargate. Configure task definitions, services, and load balancing. Use when running containerized workloads on AWS.