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Found 23 Skills
Adapt designs to work across different screen sizes, devices, contexts, or platforms. Ensures consistent experience across varied environments.
Design stress-test engine. Does NOT generate designs — it pressure-tests YOUR existing draft against real-world edge cases, code constraints, and failure paths. One sharp question at a time, drilling down the decision tree, using code facts to stress-test assumptions, then outputs a tight Facet Brief. NOT for: executing clear tasks, factual Q&A, or pure brainstorming (go brainstorm first, then come back with a direction). Triggers: "facet / pressure-test this plan / stress-test the design".
Clarify intent, propose 2-3 approaches, embedded grill to stress-test the chosen path. Use before any creative work — new features, components, behavior changes, design questions. Mockup-only requests use mockup quick-mode (no spec/plan ceremony).
Facilitate collaborative idea exploration and refinement. Guides through iterative questioning, design validation, and solution architecture before implementation.
Turn ideas into designs through collaborative dialogue. Use when user wants to brainstorm, design features, explore approaches, or think through implementation before coding.
Generate comprehensive design briefs for design projects. Use this skill when designers ask to "create a design brief", "structure a design project", "define design requirements", or need help planning design work.
Designer's eye plan review — interactive, like CEO and Eng review. Rates each design dimension 0-10, explains what would make it a 10, then fixes the plan to get there. Works in plan mode. For live site visual audits, use /design-review. Use when asked to "review the design plan" or "design critique". Proactively suggest when the user has a plan with UI/UX components that should be reviewed before implementation.
Collaboratively turn ambiguous ideas into implementation-ready designs before coding. Use when requests involve new features, behavior changes, architecture decisions, or prompts like "brainstorm", "design this", "plan this", or "think through options". Clarify intent via one-question-at-a-time dialogue, compare 2-3 approaches with trade-offs, and converge on a validated design spec.
Customer-obsessed design methodology. Use when designing features, validating problems, choosing research methods, or measuring design success.
Use this skill before any creative or constructive work (features, components, architecture, behavior changes, or functionality). This skill transforms vague ideas into validated designs through disciplined, incremental reasoning and collaboration.
You MUST use this before any creative work — creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements, and design before implementation.
Continuously interview users around a plan or design until a shared understanding is reached, and address each branch of the decision tree one by one. Use this when the user wants to stress-test a plan, have their design grilled, or mentions "grill me".