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Found 23 Skills
Build native UI with the @expo/ui package: real SwiftUI on iOS and Jetpack Compose on Android rendered from React in an Expo or React Native app. Covers universal cross-platform components (Host, Column, Row, Button, Text, List, and more imported from @expo/ui), drop-in replacements for popular React Native community libraries (BottomSheet, DateTimePicker, Slider, Menu, etc.), and platform-specific SwiftUI (@expo/ui/swift-ui) and Jetpack Compose (@expo/ui/jetpack-compose) trees and modifiers. Use when adding or reviewing @expo/ui Host/RNHostView trees, building native-feeling UI where standard React Native components fall short (lists with swipe actions and sections, settings forms with toggles, menus, sheets, pickers, sliders), choosing between universal and platform-specific components, or replacing an RN community UI library with a native @expo/ui equivalent. Not for custom native modules, Expo Router navigation, Reanimated, or data fetching.
Skill for building platform-independent design systems. Develops consistent component libraries for all UI frameworks. Use proactively when user needs consistent UI components or mentions design tokens. Triggers: design system, component library, design tokens, shadcn, 디자인 시스템, デザインシステム, 设计系统, sistema de diseño, biblioteca de componentes, tokens de diseño, système de design, bibliothèque de composants, jetons de design, Design-System, Komponentenbibliothek, Design-Tokens, sistema di design, libreria di componenti, token di design Do NOT use for: one-off UI changes, backend development, or simple static sites.
Build adaptive and responsive Flutter UIs that work beautifully across all platforms and screen sizes. Use when creating Flutter apps that need to adapt layouts based on screen size, support multiple platforms including mobile tablet desktop and web, handle different input devices like touch mouse and keyboard, implement responsive navigation patterns, optimize for large screens and foldables, or use Capability and Policy patterns for platform-specific behavior.
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
Learn how to implement a responsive Master-Detail interface in Flutter that adapts to different screen sizes, leveraging multi-column layouts on larger screens and pushing to detail screens on mobile.
AI design intelligence skill for building professional UI/UX across multiple platforms with 161 reasoning rules, 67 styles, and automated design system generation
GUI systems, layout, responsiveness, cross-platform UI. ScreenGuis, UIListLayout, constraint-based design.
SwiftUI fundamentals for all Apple platforms. Use when building views, navigation, data persistence, or state management with SwiftUI across iOS, macOS, iPadOS, watchOS, visionOS.
Localization (i18n) across all CometChat UI Kit families — React, React Native, Angular, Android (V5/V6), iOS, Flutter (V5/V6). Covers CometChatLocalize.init signature differences (positional vs object), bundled languages, custom-language registration, RTL support, fallback to English, and cross-family drift risks. Cross-family — applies wherever the agent is configuring CometChat localization.
Apple HIG guidance for menu and button components including menus, context menus, dock menus, edit menus, the menu bar, toolbars, action buttons, pop-up buttons, pull-down buttons, disclosure controls, and standard buttons. Use this skill when the user says "how should my buttons look," "what goes in the menu bar," "should I use a context menu or action sheet," "how do I design a toolbar," or asks about button design, menu design, context menu, toolbar, menu bar, action button, pop-up button, pull-down button, disclosure control, dock menu, edit menu, or any menu/button component layout and behavior. Cross-references: hig-components-search, hig-components-controls, hig-components-dialogs.
Compose DSL 混用 Kuikly DSL 完整开发助手。指导如何在 Compose DSL 页面中嵌入 Kuikly DSL 组件(DeclarativeBaseView / ViewContainer)及在 Compose 中调用 Kuikly Module。当用户需要在 Compose 页面中复用 Kuikly DSL 组件、封装原生 View 为 Composable、在 Compose 中调用 Kuikly Module时使用。
Generate UI components in Nothing's monochrome, typographic, industrial design language with Swiss typography and OLED-optimized aesthetics