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Found 64 Skills
Build Python web apps with Flask using application factory pattern, Blueprints, and Flask-SQLAlchemy. Prevents 9 documented errors including stream_with_context teardown issues, async/gevent conflicts, and CSRF cache problems. Use when: creating Flask projects, organizing blueprints, or troubleshooting circular imports, context errors, registration, streaming, or authentication.
Expert knowledge for Azure Blueprints development including troubleshooting, architecture & design patterns, security, configuration, and integrations & coding patterns. Use when defining Azure Blueprints, mapping built-in compliance sets, automating via CLI/PowerShell/REST, or fixing assignment errors, and other Azure Blueprints related development tasks. Not for Azure Policy (use azure-policy), Azure Resource Manager (use azure-resource-manager), Azure Managed Applications (use azure-managed-applications), Azure Deployment Environments (use azure-deployment-environments).
Use when creating, editing, or reviewing WordPress Playground blueprint JSON files. Triggers on mentions of blueprints, playground configuration, or requests to set up a WordPress demo environment.
Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices
Building AAA-quality games and real-time experiences with Unreal Engine 5Use when "unreal, ue5, ue4, unreal engine, blueprints, blueprint, actor component, gameplay ability, gas unreal, niagara, nanite, lumen, world partition, level streaming, unreal multiplayer, unreal replication, gamemode, gamestate, playerstate, playercontroller, pawn, character class, uclass, ustruct, uenum, uproperty, ufunction, unreal, ue5, blueprints, c++, gamedev, aaa, real-time, rendering, nanite, lumen, niagara, gameplay, replication, multiplayer, gas" mentioned.
Use when user requests Home Assistant YAML automations, blueprints, scripts, or config. MANDATORY: First response must be clarifying questions, NEVER code. NOT for: Node-RED flows (use node-red skill), device firmware (use esphome skill).
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
Provision Microsoft Entra Agent Identity Blueprints, BlueprintPrincipals, and per-instance Agent Identities via Microsoft Graph, and configure OAuth 2.0 token exchange (fmi_path, OBO, cross-tenant) including the Microsoft Entra SDK for AgentID sidecar. USE FOR: Agent Identity Blueprint, BlueprintPrincipal, agent OAuth, fmi_path token exchange, agent OBO, Workload Identity Federation for agents, polyglot agent auth, Microsoft.Identity.Web.AgentIdentities. DO NOT USE FOR: standard Entra app registration (use entra-app-registration), Azure RBAC (use azure-rbac), Microsoft Foundry agent authoring (use microsoft-foundry).
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
Use when creating an R modeling package that needs standardized preprocessing for formula, data frame, matrix, and recipe interfaces. Covers: mold() for training data preprocessing, forge() for prediction data validation, blueprints, model constructors, spruce functions for output formatting.