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Found 13 Skills
This skill should be used when writing or reviewing Swift code for iOS or macOS projects. Apply modern Swift 6+ best practices, concurrency patterns, API design guidelines, and migration strategies. Covers async/await, actors, MainActor, Sendable, typed throws, and Swift 6 breaking changes. Keywords: concurrency, async-await, actors, Sendable, typed-throws, Swift-6, migration, data-races, MainActor, nonisolated, isolated, iOS, macOS, SwiftUI, Combine, Swift-concurrency, actor-isolation, strict-concurrency, Swift-migration, modern-Swift, Swift-evolution, code-review, Swift-patterns, Apple-platforms, Xcode, iOS-development, macOS-development
Use when implementing on-device AI with Apple's Foundation Models framework — prevents context overflow, blocking UI, wrong model use cases, and manual JSON parsing when @Generable should be used. iOS 26+, macOS 26+, iPadOS 26+, axiom-visionOS 26+
Use when planning comprehensive Liquid Glass adoption across an app, auditing existing interfaces for Liquid Glass compatibility, implementing app icon updates, or understanding platform-specific Liquid Glass behavior - comprehensive reference guide covering all aspects of Liquid Glass adoption from WWDC 2025
Apple Core Bluetooth framework for BLE and Bluetooth Classic. Use for central/peripheral workflows, scanning, connecting, advertising, GATT services/characteristics, read/write/notify, L2CAP, background processing or state restoration, and error handling across Apple platforms.
Create or update a shared Apple design context document that other HIG skills use to tailor guidance. Use when the user says "set up my project context," "what platforms am I targeting," "configure HIG settings," or when starting a new Apple platform project. Also activates when other HIG skills need project context but none exists yet. This skill creates .claude/apple-design-context.md so that hig-foundations, hig-platforms, hig-components-*, hig-inputs, and hig-technologies can provide targeted advice without repetitive questions.
Optimize 3D Gaussian Splat scenes for real-time rendering on iOS, macOS, and visionOS. Use when working with .ply or .splat files, targeting mobile/Apple GPU performance, or needing LOD, pruning, or compression strategies for 3DGS scenes.
SwiftUI fundamentals for all Apple platforms. Use when building views, navigation, data persistence, or state management with SwiftUI across iOS, macOS, iPadOS, watchOS, visionOS.
SwiftUI and AppKit animation best practices for Apple platforms. Use when writing, reviewing, or implementing animations in SwiftUI (iOS 17+) or AppKit. Triggers on tasks involving transitions, easing, springs, gestures, matched geometry, phase animators, or motion.
Expert in Swift and SwiftUI development for iOS, macOS, and Apple platforms
Analyzes existing iOS/macOS/Apple platform projects to create a comprehensive, phased plan for building a watchOS companion or standalone app. Use when users want to add watchOS support to an existing Apple platform app, create a Watch app version of their iOS app, or build watchOS features. The skill digests project architecture, identifies patterns, analyzes API compatibility, searches for current watchOS documentation, and produces a detailed implementation plan with API availability warnings before any code generation.
Use when researching or implementing anything related to Apple platforms (iOS, iPadOS, macOS, watchOS, tvOS, visionOS), Swift/Objective-C APIs, Apple frameworks, WWDC sessions, or Apple Developer Documentation. Triggers include: "find Apple's docs", "latest API guidance", "WWDC session", "platform availability", "SwiftUI/UIKit/AppKit/Combine/AVFoundation/etc.", or any Apple SDK coding question where authoritative docs are needed. Always use the apple-docs MCP tools for discovery and citations instead of general web search.
iOS, iPadOS, and tvOS development with Swift, SwiftUI, and UIKit. Use when building Apple platform apps, implementing iOS-specific features, or following Apple Human Interface Guidelines.